![]() It's trial and error to find versions of games that are implemented well. Essentially you're playing with the actual game in a virtual space. Some games have built in automation for set up and stuff. Finding the treasures can be a challenge. Some are amazingly well put together and designed for ease of play while others are just a random collection of component scans. Finally, quality of the mods vary wildly. Also, because it is a live simulation without enforced rules, voice chat is practically required for a good experience. ![]() This rarely gets in the way of the game unless people are screwing around but every once in a while, a piece will get hung up on some geometry and things might go flying. Stacking objects in the physics engine can occasionally be weird. Rules are not enforced so everyone is required to know how to play the game. If you are not a normal PC gamer, know that there is a learning curve. If you are familiar with that type of interface, you will be immediately at home with how to navigate the environment and interact with objects. In fact, it uses the same navigation system as almost all 3D computer games (WASD with mouse for aiming). The interface is very much a computer gamers interface. TTS is great as long as you know the people you are playing with and meet on some form of voice chat. Every person relates to this differently, but you can always restrict yourself to playing mods that have been officially implemented, or mods that original publishers have condoned (there's a list going around somewhere), or even mods of games one of the players actually owns. The other factor, which is a bit controversial, is that its moddability allows people to just upload any game, which means that the selection is infinite, and even includes games you don't own. In TTS, you have the same flexibility as on the actual table: you have the same components and can play the way you want. In a digital implementation of a boardgame, if there's a bug, or a rule is implemented wrong, all you can do is quit or accept the mistake. The way it won me over is that the physics allow you incredible flexibility. It's finnicky and sometimes weird things happen. I was initially skeptical, because why add physics to the mix when playing boardgames, it sounds like it will only add problems, and it does, to an extent.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |